Dudley's dungeon

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Monday, 13 February, 2006 by stormy
                    
                    
      ---+---       
      |..o^.|       
      |..@o.+       
      |.doo.|       
######-.....|       
      -------       
   HP:16/43         
The hill-orcOrcs, bipeds with a humanoid appearance, are related to the
goblins, but much bigger and more dangerous. The average orc
is only moderately intelligent, has broad, muscled shoulders,
a short neck, a sloping forehead and a thick, dark fur.
Their lower eye-teeth are pointing forward, like a boar's.
Female orcs are more lightly built and bare-chested. Not
needing any clothing, they do like to dress in variegated
apparels. Suspicious by nature, orcs live in tribes or
hordes. They tend to live underground as well as above
ground (but they dislike sunlight). Orcs can use all weapons,
tools and armours that are used by men. Since they don't have
the talent to fashion these themselves, they are constantly
hunting for them. There is nothing a horde of orcs cannot
use.
        [ het Boek van de Regels; Het Oog des Meesters ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
hits! The hill-orcOrcs, bipeds with a humanoid appearance, are related to the
goblins, but much bigger and more dangerous. The average orc
is only moderately intelligent, has broad, muscled shoulders,
a short neck, a sloping forehead and a thick, dark fur.
Their lower eye-teeth are pointing forward, like a boar's.
Female orcs are more lightly built and bare-chested. Not
needing any clothing, they do like to dress in variegated
apparels. Suspicious by nature, orcs live in tribes or
hordes. They tend to live underground as well as above
ground (but they dislike sunlight). Orcs can use all weapons,
tools and armours that are used by men. Since they don't have
the talent to fashion these themselves, they are constantly
hunting for them. There is nothing a horde of orcs cannot
use.
        [ het Boek van de Regels; Het Oog des Meesters ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
hits!
@ "Things aren't going too well.."
                    
                    
      ---+---       
      |..o^.|       
      |..@o.+       
      |.d%].|       
######-.....|       
      -------       
   HP:2/43          
                    
                    
      ---+---       
      |..o@.|       
      |.do..+       
      |..%].|       
######-.....|       
      -------       
   HP:2/43          
You narrowly avoid a trap doorI knew my Erik too well to feel at all comfortable on jumping
into his house. I knew what he had made of a certain palace at
Mazenderan. From being the most honest building conceivable, he
soon turned it into a house of the very devil, where you could
not utter a word but it was overheard or repeated by an echo.
With his trap-doors the monster was responsible for endless
tragedies of all kinds.
        [ The Phantom of the Opera, by Gaston Leroux ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
. The hill-orcOrcs, bipeds with a humanoid appearance, are related to the
goblins, but much bigger and more dangerous. The average orc
is only moderately intelligent, has broad, muscled shoulders,
a short neck, a sloping forehead and a thick, dark fur.
Their lower eye-teeth are pointing forward, like a boar's.
Female orcs are more lightly built and bare-chested. Not
needing any clothing, they do like to dress in variegated
apparels. Suspicious by nature, orcs live in tribes or
hordes. They tend to live underground as well as above
ground (but they dislike sunlight). Orcs can use all weapons,
tools and armours that are used by men. Since they don't have
the talent to fashion these themselves, they are constantly
hunting for them. There is nothing a horde of orcs cannot
use.
        [ het Boek van de Regels; Het Oog des Meesters ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
hits! You die.
    -----------     
   /  REST IN  \    
  /    PEACE    \   
 /               \  
 |    Dudley     |  
 |   killed by   |  
 |    a high     |  
 | dexterity stat|  
/\\_/(\/(/\)\//\/|  
Based on an oh-so-annoying true story...


http://dudley.nicolaas.net
Want to contribute? Write an email to dudley@nicolaas.net!
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Rating

0021019
Average rating: Excellent
Number of ratings: 31

Comments

Nameless February 13, 2006 01:40
First comment: 29 December, 2004 281 comments written
RIP Dudley
Killed by his own competance.
Tharis February 13, 2006 02:07
First comment: 12 October, 2005 20 comments written
Very elegant cartoon:)
Janos February 13, 2006 08:23
First comment: 18 August, 2005 40 comments written
Hadn't seen a funny cartoon in a while. Good job :)
Nesman February 13, 2006 14:10
First comment: 4 January, 2005 112 comments written
So, does all your gear fall down the hole? Which level would the bones end up on? :)
Aeschylus February 23, 2006 04:14
First comment: 2 December, 2005 22 comments written
Knowing Dudley, he'll never make that mistake again.
ihope April 16, 2006 18:24
First comment: 20 April, 2005 67 comments written
Would > work? *wizmodes*
Fathead July 19, 2006 23:34
First comment: 1 April, 2006 1136 comments written
It's weird, but in Nethack, everything (almost) is both beneficial and harmful, depending on how you use it.
Sirbina September 5, 2006 18:28
First comment: 26 August, 2006 11 comments written
Man, that happens to me way too often.
Gadora September 26, 2006 19:22
First comment: 21 September, 2006 88 comments written
Alas, how very true.
Grognor April 17, 2007 08:37
First comment: 4 April, 2007 1161 comments written
Tele traps can be activated with ^T, and polymorph traps can (I think) be activated with #polyself, though I also believe it is impossible to avoid one.

Trap doors currently cannot be activated by using >, but that will be fixed.
Antheridium May 19, 2007 11:49
First comment: 17 May, 2007 442 comments written
Even if you can't avoid polymorph traps, magic resistance makes you immune to their effects. And I know you can still trigger teleport traps if you have it, so.
Grognor December 22, 2007 02:38
First comment: 4 April, 2007 1161 comments written
Disregard that previous comment completely. Had no idea what I was talking about.
Toby Bartels January 31, 2009 03:56
First comment: 11 August, 2007 83 comments written
It doesn't matter if ">" would work, the hill orcOrcs, bipeds with a humanoid appearance, are related to the
goblins, but much bigger and more dangerous. The average orc
is only moderately intelligent, has broad, muscled shoulders,
a short neck, a sloping forehead and a thick, dark fur.
Their lower eye-teeth are pointing forward, like a boar's.
Female orcs are more lightly built and bare-chested. Not
needing any clothing, they do like to dress in variegated
apparels. Suspicious by nature, orcs live in tribes or
hordes. They tend to live underground as well as above
ground (but they dislike sunlight). Orcs can use all weapons,
tools and armours that are used by men. Since they don't have
the talent to fashion these themselves, they are constantly
hunting for them. There is nothing a horde of orcs cannot
use.
        [ het Boek van de Regels; Het Oog des Meesters ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
already hit him.

http://dudley.nicolaas.net
Want to contribute? Write an email to dudley@nicolaas.net!
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