Dudley's dungeon
Monday, 13 February, 2006 |
by stormy |
---+---
|..o^.|
|..@o.+
|.doo.|
######-.....|
-------
HP:16/43
The hill- hits! The hill- hits! @ "Things aren't going too well.."
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---+---
|..o^.|
|..@o.+
|.d%].|
######-.....|
-------
HP:2/43
@ "Hey, a ! I'll jump down that!"
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---+---
|..o@.|
|.do..+
|..%].|
######-.....|
-------
HP:2/43
You narrowly avoid a . The hill- hits! You die.
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-----------
/ REST IN \
/ PEACE \
/ \
| Dudley |
| killed by |
| a high |
| dexterity stat|
/\\_/(\/(/\)\//\/|
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http://dudley.nicolaas.net
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http://dudley.nicolaas.net
Want to contribute? Write an email to dudley@nicolaas.net!
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Rating
Average rating: Excellent Number of ratings: 31
Comments
Nameless |
February 13, 2006 01:40
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First comment: 29 December, 2004 |
281 comments written |
RIP Dudley
Killed by his own competance. |
Tharis |
February 13, 2006 02:07
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First comment: 12 October, 2005 |
20 comments written |
Very elegant cartoon:) |
Janos |
February 13, 2006 08:23
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First comment: 18 August, 2005 |
40 comments written |
Hadn't seen a funny cartoon in a while. Good job :) |
Nesman |
February 13, 2006 14:10
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First comment: 4 January, 2005 |
112 comments written |
So, does all your gear fall down the hole? Which level would the bones end up on? :) |
Aeschylus |
February 23, 2006 04:14
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First comment: 2 December, 2005 |
22 comments written |
Knowing Dudley, he'll never make that mistake again. |
ihope |
April 16, 2006 18:24
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First comment: 20 April, 2005 |
67 comments written |
Would > work? *wizmodes* |
Fathead |
July 19, 2006 23:34
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First comment: 1 April, 2006 |
1136 comments written |
It's weird, but in Nethack, everything (almost) is both beneficial and harmful, depending on how you use it. |
Sirbina |
September 5, 2006 18:28
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First comment: 26 August, 2006 |
11 comments written |
Man, that happens to me way too often. |
Gadora |
September 26, 2006 19:22
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First comment: 21 September, 2006 |
88 comments written |
Alas, how very true. |
Grognor |
April 17, 2007 08:37
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First comment: 4 April, 2007 |
1161 comments written |
Tele traps can be activated with ^T, and polymorph traps can (I think) be activated with #polyself, though I also believe it is impossible to avoid one.
Trap doors currently cannot be activated by using >, but that will be fixed. |
Antheridium |
May 19, 2007 11:49
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First comment: 17 May, 2007 |
442 comments written |
Even if you can't avoid polymorph traps, magic resistance makes you immune to their effects. And I know you can still trigger teleport traps if you have it, so. |
Grognor |
December 22, 2007 02:38
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First comment: 4 April, 2007 |
1161 comments written |
Disregard that previous comment completely. Had no idea what I was talking about. |
Toby Bartels |
January 31, 2009 03:56
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First comment: 11 August, 2007 |
83 comments written |
It doesn't matter if ">" would work, the hill already hit him. |
http://dudley.nicolaas.net
Want to contribute? Write an email to dudley@nicolaas.net!
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