Dudley's dungeon
Saturday, 2 February, 2008 |
by Dion Nicolaas |
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@ "Fifth year, here we come!"
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######......|
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@ "It is time for a audience survey!"
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|.d_..|
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@ "What do you wish for?"
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http://dudley.nicolaas.net
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http://dudley.nicolaas.net
Want to contribute? Write an email to dudley@nicolaas.net!
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Rating
Average rating: Fair Number of ratings: 12
Comments
Looney |
February 2, 2008 00:58
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First comment: 26 January, 2008 |
29 comments written |
Blessed greased +2 silver scale mail, of course. Stupid question. |
Wonderer |
February 2, 2008 01:34
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First comment: 22 March, 2007 |
106 comments written |
A runesword. Just because I can. |
Kernigh |
February 2, 2008 04:00
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First comment: 6 April, 2005 |
349 comments written |
I wish that the enabling of "No popups" in Options would also remove popups from comments. |
Antheridium |
February 2, 2008 06:05
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First comment: 17 May, 2007 |
442 comments written |
*zaps the wishing*
I wish that the question at the bottom would ask more symbols that I can remember (, , ?) and less that are confusing (fountains and pools of , weapons and tools, armor and mimics).
*zap*
I wish that the button at the top, to go to the archive, would register as an actual link so I could use Firefox' context menu to open it in a new tab, and not lose my comment box when I'm looking up a link to paste.
*zap*
I wish for a way to edit or delete comments, so that... what's that you say? I'm out of charges?
Damn. |
gneek |
February 2, 2008 08:45
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First comment: 18 January, 2008 |
159 comments written |
I don't get it. Help me. |
gneek |
February 2, 2008 08:47
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First comment: 18 January, 2008 |
159 comments written |
Never mind, I get it now.
"A blessed greased partly eaten corpse."
The best possible Astral wish! |
paxed |
February 2, 2008 12:20
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First comment: 15 September, 2004 |
8 comments written |
I also wish the buttons at top of the normal links instead of form buttons.
And, as a bonus, here's what the players on nethack.alt.org have wished for: http://alt.org/nethack/wishes.html |
OK |
February 2, 2008 13:31
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First comment: 2 February, 2008 |
1 comments written |
Umm, let's see.. http://www.statslab.cam.ac.uk/~eva/nethack/wishirl.html |
Armv |
February 2, 2008 17:45
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First comment: 5 October, 2006 |
28 comments written |
I wish for a roll of duct tape! All shall fear me! All shall fall before me! I shall not fail.
Also: A attacking you with vorpy? No need to fear, a small application of duct tape will fix that in a jiffy. |
Wellan |
February 2, 2008 19:00
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First comment: 27 November, 2007 |
247 comments written |
Wish?
Uh...
...
I wish you a happy new year. |
Mantar |
February 2, 2008 19:00
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First comment: 17 June, 2004 |
197 comments written |
Sweet. By adding a "poor" rating, I've created a rainbow rating field - 1 in every category. :) |
Mantar |
February 2, 2008 19:02
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First comment: 17 June, 2004 |
197 comments written |
Damn. Gone almost instantly. Oh well. |
Kernigh |
February 2, 2008 19:04
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First comment: 6 April, 2005 |
349 comments written |
Sometimes I wonder if we should make color versions of some Dudley's dungeon strips. It seems difficult and unprecedented to add color to an ASCII webcomic. But today I found this: http://greyfire.org/~sigmund/?issue=1
Maybe we should send a there to steal their method for adding color. (If you read comic #2, know that a green 'l' is a " ".) |
Wellan |
February 2, 2008 19:59
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First comment: 27 November, 2007 |
247 comments written |
That's an idea...we could colorize the classics, then put them in a "specials" section...
...Hey, Looney, you forgot to rustproof your scale mail!...
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Antheridium |
February 2, 2008 21:15
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First comment: 17 May, 2007 |
442 comments written |
I went and took a look at Sigmund. It looks like THEIR method for adding color would require a complete overhaul of the comic parser so it could interpret inline commands. Although we do seem to have some similar features. How did L and company manage to make the @ grayed out in the dialog section again? |
Henry J Cobb |
February 2, 2008 23:35
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First comment: 28 June, 2007 |
29 comments written |
Make DIY a separate chain of comics, like how other comics handle fanart. |
Kernigh |
February 2, 2008 23:56
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First comment: 6 April, 2005 |
349 comments written |
The parser for Dudley's dungeon accepts HTML in all places except the map panels. For example, in http://www.nicolaas.net/dudley/index.php?f=20071204 I use <i>serpensortia</i> in the first caption, and <a href="...">...</a> for the hyperlink in the footer. (Dion sometimes adjusts the formatting before he posts the strip. For example, in http://www.nicolaas.net/dudley/index.php?f=20071207 I wrote "BOOM!" and Dion provided small caps.) Much HTML appears in Dion's Jabberwocky, starting at http://www.nicolaas.net/dudley/index.php?f=20041115 . L hyperlinks the author's name starting at http://www.nicolaas.net/dudley/index.php?f=20070212 , see comment under http://www.nicolaas.net/dudley/index.php?f=20070214 .
However, the form on our DIY always escapes HTML, thus you cannot use the DIY to preview HTML. At my computer, I programmed a shell script that converts .txt to .html emulating the DIY , but allows HTML (but not in map panels).
I might extend my shell script to experiment with syntax for adding color. I already do not like how haha_sigmund() uses inline <yellow>@</yellow> to put Sigmund in the map; this ruins the vertical alignment in the comic's source code. I would prefer to write @ in the map, and to specify somewhere else if the @ should be yellow. |
Antheridium |
February 3, 2008 06:56
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First comment: 17 May, 2007 |
442 comments written |
That would require ugly statements with coordinates in them, if you wanting to do any more than specify a global color for a symbol. And it would require that we completely change the way the parser works, so we can interpret those command blocks.
...But I suppose we can't do everything with inline codes, unless we wanted to a) have one or two colored glyphs in a sea of monochrome, or b) use default colors for every comic. Anything else, we'd need those global color specifiers. I mean, can you imagine trying to do, say, a vertical corridor with inline codes?
<brown>#</brown><white>.</white><brown>#</brown>
No, no, no.
You could perhaps make it a little friendlier:
<brown>#<white>.<brown>#<black>
But that's still pretty ugly.
So, the question then. Is it worth rewriting the parser, and changing the way we make comics? Or do we use default colors? Or do we bother at all? |
Richante |
February 3, 2008 15:09
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First comment: 27 August, 2007 |
32 comments written |
I don't think colours would be good - real nethack players use monochrome anyway.
Perhaps a good way to do colours would be as another 20x9 grid after the comic - e.g.
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|N.@|
|...+
wwwww
wywww
wwwwb
where w is white, y is yellow, b is brown.
It's a bit verbose, but then there's no need for coordinates or inline stuff.
That said, I really do prefer Dudley without colour. |
Richante |
February 3, 2008 15:11
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First comment: 27 August, 2007 |
32 comments written |
Opps for the non-monospace text... you know what I meant!
Oh... and for my wish! I wish people would call Dudley's pet Fido, instead of Dogley. I don't like Dogley. At least Fido is cute. |
paxed |
February 3, 2008 18:43
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First comment: 15 September, 2004 |
8 comments written |
Colors, yeah.
I'd go for something like this:
after (or before) the comic panels, you could define any number of map symbols you used in there, and what color (and character) those symbols will show up as
symbol:y,black,y
symbol:x,yellow,y
would make all 'y' characters in the panels show up as black lights and all 'x' characters show up as yellow lights.
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Grey Knight |
February 4, 2008 14:02
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First comment: 20 October, 2005 |
116 comments written |
Hi guys, I'm the goof who made the haha_sigmund() parser, thought I'd chime in. :-) The main method of specifying colours it uses is similar to paxed's (except you can't redefine a glyph's character, only its colour); the HTML-like colour escapes are only an extra hack for those situations where that fails to work as desired. Probably with only a few changes paxed's full approach could be implemented. If you click the strip title on any you can see the source for it (strip #1 is written with plenty of comments as a sort of tutorial).
The "sparkly" frame in #3 is a good example of where colour-escaping went crazy; paxed's "rebinding" method would really help in something like that. |
Looney |
February 4, 2008 23:30
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First comment: 26 January, 2008 |
29 comments written |
Rustproofing, Wellan? It's scale. It's not metal, so it doesn't rust, and I believe it also resists all other forms of corrosion without any added mention. Not that I'd know; my characters all suffer YASD before they get anywhere near acquiring scale mail. |
SB |
February 6, 2008 17:42
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First comment: 6 February, 2008 |
1 comments written |
A blessed of a foocubus. |
Kalon |
February 7, 2008 06:24
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First comment: 7 February, 2008 |
1 comments written |
Actually gneek, you can get that moderately easily. Get yourself:
[ - gloves (of any description);
% - uncursed corpse
( - can of (0:1);
! - of ; and either
1) " - life saving; or
2) by some method of polyself in to something that is stoning resistant.
Slip the gloves on, grab that rubber chicken then either pop the on or polyself. Dunk the corpse, that sucker up and take a bite!
With the , you'll die.. but wait! Upon ressurrection, there's your inventory item.
With the polyself method, you need to be interrupted eating - a convenient moster nearby is the perfect way.
Happy challenge hunting! |
Fathead |
February 12, 2008 01:42
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First comment: 1 April, 2006 |
1136 comments written |
I wish for sentences that do not end in prepostions.
But more seriously, if you're going to get rid of the buttons, use pipe symbols: |
I disagree with Richante. Nethack is still more fun with color. |
4hodmt |
December 21, 2008 00:46
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First comment: 21 December, 2008 |
1 comments written |
A blessed holding is the best real life wish, because it lets you build a perpetual motion machine. |
http://dudley.nicolaas.net
Want to contribute? Write an email to dudley@nicolaas.net!
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