Dudley's dungeon

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Tuesday, 8 March, 2005 by Nameless
You are in a room.  
You can see a       
chestDantes rapidly cleared away the earth around the chest.  Soon
the center lock appeared, then the handles at each end, all
delicately wrought in the manner of that period when art made
precious even the basest of metals. He took the chest by the
two handles and tried to lift it, but it was impossible. He
tried to open it; it was locked. He inserted the sharp end
of his pickaxe between the chest and the lid and pushed down
on the handle. The lid creaked, then flew open.
Dantes was seized with a sort of giddy fever. He cocked his
gun and placed it beside him. The he closed his eyes like a
child, opened them and stood dumbfounded.
The chest was divided into three compartments. In the first
were shining gold coins. In the second, unpolished gold
ingots packed in orderly stacks. From the third compartment,
which was half full, Dantes picked up handfuls of diamonds,
pearls and rubies. As they fell through his fingers in a
glittering cascade, they gave forth the sound of hail beating
against the windowpanes.
        [ The Count of Monte Cristo, by Alexandre Dumas ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
, a fountainRest! This little Fountain runs
Thus for aye: -- It never stays
For the look of summer suns,
Nor the cold of winter days.
Whose'er shall wander near,
When the Syrian heat is worst,
Let him hither come, nor fear
Lest he may not slake his thirst:
He will find this little river
Running still, as bright as ever.
Let him drink, and onward hie,
Bearing but in thought, that I,
Erotas, bade the Naiad fall,
And thank the great god Pan for all!
        [ For a Fountain, by Bryan Waller Procter ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
, and a grave"Who'd care to dig 'em," said the old, old man,
"Those six feet marked in chalk?
Much I talk, more I walk;
Time I were buried," said the old, old man.
        [ Three Songs to the Same Tune, by W.B. Yeats ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
here. The only exit is to the East.
@ East.
Your exit is        
locked.             
                    
                    
                    
                    
                    
                    
                    
You gulp down the   
fresh waterDay after day, day after day,
We stuck, nor breath nor motion;
As idle as a painted ship
Upon a painted ocean.

Water, water, everywhere,
And all the boards did shrink;
Water, water, everywhere
Nor any drop to drink.
        [ The Rime of the Ancient Mariner, by Samuel Taylor
         Coleridge ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
. A waterDay after day, day after day,
We stuck, nor breath nor motion;
As idle as a painted ship
Upon a painted ocean.

Water, water, everywhere,
And all the boards did shrink;
Water, water, everywhere
Nor any drop to drink.
        [ The Rime of the Ancient Mariner, by Samuel Taylor
         Coleridge ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
demonIt is often very hard to discover what any given Demon looks
like, apart from a general impression of large size, huge
fangs, staring eyes, many limbs, and an odd color; but all
accounts agree that Demons are very powerful, very Magic (in
a nonhuman manner), and made of some substance that can squeeze
through a keyhole yet not be pierced with a Sword. This makes
them difficult to deal with, even on the rare occasions when
they are friendly.
[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
is released! What do you wish for? You have a pick- axe.
You dig up the      
grave"Who'd care to dig 'em," said the old, old man,
"Those six feet marked in chalk?
Much I talk, more I walk;
Time I were buried," said the old, old man.
        [ Three Songs to the Same Tune, by W.B. Yeats ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
. You find a lock pick!
You unlock the      
doorThrough me you pass into the city of woe:
Through me you pass into eternal pain:
Through me among the people lost for aye.
Justice the founder of my fabric mov'd:
To rear me was the task of power divine,
Supremest wisdom, and primeval love.
Before me things create were none, save things
Eternal, and eternal I endure.
All hope abandon ye who enter here.
        [ The Inferno, from The Divine Comedy of Dante
                Alighieri, translated by H.F. Cary ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
. Your lock pick brakes! You are in a beeThis giant variety of its useful normal cousin normally
appears in small groups, looking for raw material to produce
the royal jelly needed to feed their queen. On rare
occasions, one may stumble upon a bee-hive, in which the
queen bee is being well provided for, and guarded against
intruders.

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
hive. A swarm of bees mob you and kill you quickly.
You had 1 274       
points out of an    
infinite possible.  
Would you like to   
(R)estart or        
(Q)uit?             
                    
                    
                    
Nethack:
The text adventure.


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