Dudley's dungeon
Friday, 6 May, 2005 |
by Dion Nicolaas |
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@ "I have a sense of deja vu..."
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Blinky hits! Pinky touches you. Inky hits! Clyde wildly misses!
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http://dudley.nicolaas.net
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http://dudley.nicolaas.net
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Rating
Average rating: Good Number of ratings: 11
Comments
Jack Simth |
May 6, 2005 04:10
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First comment: 3 January, 2005 |
59 comments written |
Packman! |
Nameless |
May 6, 2005 06:25
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First comment: 29 December, 2004 |
281 comments written |
I get it, but I don't like it. |
Irashtar |
May 6, 2005 06:59
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First comment: 17 February, 2005 |
19 comments written |
Interesting Idea for a special level... the ghosts are Unique, unable to kill, and have touch of . every square has 1zm on it, and picking up every peice kills the , leaving behind a disc (frisbee) of pacman! |
korodzik@poczta.onet.pl |
May 6, 2005 08:37
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First comment: 20 April, 2005 |
23 comments written |
LOL! that's funny! |
L |
May 6, 2005 14:40
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First comment: 10 February, 2005 |
285 comments written |
Is this the first ever 2x1 strip?
P.S: Wraiths are loosely defined as "intelligent undead" so I think they'd be more fitting for the Pac Man nemeses. |
korodzik@poczta.onet.pl |
May 6, 2005 20:36
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First comment: 20 April, 2005 |
23 comments written |
But Pacman was chased by ghosts, not wraiths. |
Nifrith |
May 6, 2005 21:14
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First comment: 25 April, 2005 |
18 comments written |
Sadly, I didn't quite get the 'deja vu' joke, apart from the possibility that the ghosts are all former incarnations and this is a bones level. Still, great Pacman joke! |
Mantar |
May 7, 2005 01:56
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First comment: 17 June, 2004 |
197 comments written |
I'm sure a Pacman special level patch could be devised. Run from ghosts, pick up single coins, grab fruit from the center.. What would you get at the end of it, though? Maybe an magical breathing, so you couldn't choke to , no matter how much you eat? Heh..
On a semi-related note, anyone here ever play the IntFic Pacman game? That RULES! '"Need to get well," Pac-Man mutters, shivering. "I just need to get well."' Namco would not approve.
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Hack-Man |
May 7, 2005 04:45
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First comment: 7 May, 2005 |
1 comments written |
Forced autopickup, 1zm every space, inaccessible central area... but how would they handle the power pellets? Granted, they'd be the only sane option for successfully taking out the ghosts (though they'd respawn very shortly afterward), but how to implement them...? The disc/frisbee thing and the 'touch of ' are a bit much, though-- maybe make the reward some kind of related artifact, and just make the ghosts really tough (and give them each unique characteristics and thinking patterns). Sounds like it'd be great in tile mode... maybe change graphic to Pac-Man, not allow pets, exit in the center (accessible only after you win)... it'd be amusing for a bit, I think! |
Anonymous |
May 7, 2005 04:55
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First comment: 3 September, 2004 |
29 comments written |
Wait, Pacman interactive fiction? Where'd you find that?! |
L |
May 7, 2005 14:13
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First comment: 10 February, 2005 |
285 comments written |
I was wrong: the real reason to make them wraiths is not because they have minds (it seems ghosts also have minds) but because wraiths don't have that ultra-annoying wall-phasing. |
Kernigh |
May 7, 2005 18:19
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First comment: 6 April, 2005 |
349 comments written |
You step on a power pellet trap!
Blinky turns to flee!
Inky turns to flee!
Pinky turns to flee!
Clyde turns to flee!
Ghosts can phase walls, but that might only be fair because nethack pauses while @ decides on its next move. Also, @ needs two amulets of life saving. |
blackgrue@comcast.net |
May 7, 2005 21:57
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First comment: 29 January, 2005 |
3 comments written |
the power pellets could be a "cursed +10 sword called power pellet" with forced equip
It causes fear in the ghosts and instant (although they respawn untill the area is clear) but it vanishes from existance in 30 turns |
Kernigh |
May 8, 2005 03:52
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First comment: 6 April, 2005 |
349 comments written |
I did my first reading of part of the nethack sources (src/.c) other than 'main' files. I was explicitly looking for spoilers. (V jbaqrerq jul gur zvkvat bs cbgvbaf jnf abg pbafvfgrag. Va gur qvccvat pbqr gurer vf n enaqbz-ahzore-trarengbe pnyy fb gung sehvg cbgvbaf naq obbmr qb abg znxr gur fnzr guvat rirel gvzr.)
I am nowhere near being able to modify nethack sources for things like adding new special levels. |
Mantar |
May 8, 2005 19:19
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First comment: 17 June, 2004 |
197 comments written |
The Pac-man IF was the kickoff for the IF Arcade competition a few years ago. was awesome, too.. Sort of a Starship Troopers feel to it, with multiple endings to the story.. Loderunner was quite freaky.
http://ifarchive.org/if-archive/games/mini-comps/arcade/arcade.zip
(for the casually interested, you'll need interpreters to play these. A Z-machine interpreter, and the TADS interpreter. Frotz or Zoom are good candidates for the former. Google for 'em.
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Q. E. D. |
May 9, 2005 03:37
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First comment: 22 February, 2005 |
11 comments written |
Yay, Kernigh wrote something that didn't rhyme! (we'll see how long that lasts) |
Fathead |
June 1, 2006 00:41
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First comment: 1 April, 2006 |
1136 comments written |
Cute! |
GoodGods |
December 4, 2006 21:06
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First comment: 6 September, 2006 |
2 comments written |
Anyone else remember the Three Stooges in the ancient "fits on one floppy disk" Hack? |
Grognor |
April 12, 2007 06:30
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First comment: 4 April, 2007 |
1161 comments written |
No.
But the strip is good. |
Quint Sakugarne |
January 2, 2008 00:10
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First comment: 1 January, 2008 |
233 comments written |
I liked this one so much I made a pac-man dying sound after I read it. |
Slandor |
February 15, 2009 18:11
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First comment: 20 December, 2008 |
3 comments written |
I will leave possibly the last comment ever... (spoilers for the ). Playing a female I decided that Inky, Blinky, Pinky, and Clyde good names for the incubi at the end of the . If one is named Inky, what are four?
I don't think I got any levels out of them, though, but I did get one or two by luring wraiths upstairs. Got some levels out of incubi elsewhere in the game, though. The leaves you really powerful, especially because the is a wimp. (I was planning to wake him up with a dart, teleport to the upstairs before he did, and beat him to . Instead the poison on the dart instakilled him.) |
Anonymous |
May 20, 2009 02:59
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First comment: 3 September, 2004 |
29 comments written |
Ha funny. |
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