Dudley's dungeon

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Monday, 17 September, 2007 by Dion Nicolaas
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@ "Actually, I've got a lousy job."
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@ "The pay is good, but there is never a place to unwind for a while."
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Hello Dudley, welcome in Jashpar's Minetown Inn!


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Average rating: Fair
Number of ratings: 10

Comments

Sappho September 17, 2007 02:24
First comment: 6 September, 2007 15 comments written
Quaff what? r - a cursed potionPOTABLE, n. Suitable for drinking. Water is said to be
potable; indeed, some declare it our natural beverage,
although even they find it palatable only when suffering
from the recurrent disorder known as thirst, for which it
is a medicine. Upon nothing has so great and diligent
ingenuity been brought to bear in all ages and in all
countries, except the most uncivilized, as upon the
invention of substitutes for water. To hold that this
general aversion to that liquid has no basis in the
preservative instinct of the race is to be unscientific --
and without science we are as the snakes and toads.
        [ The Devil's Dictionary, by Ambrose Bierce ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
of booze

@ "Ugh, I don't feel so good..."
Antheridium September 17, 2007 06:28
First comment: 17 May, 2007 442 comments written
I've always thought something was missing from the Dungeons. That would make it just like home...
Billy September 17, 2007 10:25
First comment: 17 September, 2007 1 comments written
I did not think this comic was very funny at all. it was stupid and hard to read.

-Billy, age 8
Derell Licht September 17, 2007 16:49
First comment: 13 July, 2007 5 comments written
I think "Billy"'s message is hilarious!!
Fathead September 18, 2007 17:12
First comment: 1 April, 2006 1136 comments written
Nethack is not Nox, nor is it QuestMany, possibly most, Tours are organized as a Quest. This
is like a large-scale treasure hunt, with clues scattered
all over the continent, a few false leads, Mystical Masters
as game-show hosts, and the Dark Lord and the Terrain to
make the Quest interestingly difficult. [...]
In order to be assured of your future custom, the Management
has a further Rule: Tourists, far from being rewarded for
achieving their Quest Object, must then go on to conquer
the Dark Lord or set about Saving the World, or both. And
why not? By then you will have had a lot of practice in
that sort of thing and, besides, the Quest Object is usually
designed to help you do it.
[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
for Glory. You do not need an inn.

Oh well.
Grognor September 20, 2007 19:20
First comment: 4 April, 2007 1161 comments written
Your GodGoddesses and Gods operate in ones, threesomes, or whole
pantheons of nine or more (see Religion). Most of them claim
to have made the world, and this is indeed a likely claim in
the case of threesomes or pantheons: Fantasyland does have
the air of having been made by a committee. But all Goddesses
and Gods, whether they say they made the world or not, have
very detailed short-term plans for it which they are determined
to carry out. Consequently they tend to push people into the
required actions by the use of coincidence or Prophecy, or just
by narrowing down your available choices of what to do next:
if a deity is pushing you, things will go miserably badly until
there is only one choice left to you.
[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
takes from you the need for sleep.
Toby Bartels February 5, 2009 05:09
First comment: 11 August, 2007 83 comments written
The pay is lousy, and the food's not fit for orcs!

Doesn't Angband have an inn?

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