Dudley's dungeon

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Tuesday, 31 July, 2007 by Dol
                    
                    
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@ "I hate this journey back up. Mysterious force, failed teleportation and..."
A voice booms out...
                    
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@ "Hello, fool!"
@ "Aaargh! Not again!"
                    
                    
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@ "I mean, I've killed you at least ten times already. This is not fair!"
                    
                    
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@ "My wands are almost dry, half of my stuff is cursed and I'm bleeding!"
                    
                    
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@ "My every YAAD is a DYWYPI but you just keep coming back. How!?"
@ "Simple..."
                    
                    
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Rating

001522
Average rating: Excellent
Number of ratings: 28

Comments

  July 31, 2007 00:10
First comment: 1 April, 2004 431 comments written
*rimshot*
Mikoangelo July 31, 2007 01:55
First comment: 19 October, 2005 82 comments written
I'm a pun lover. Hence, an E
PurpleKoopa July 31, 2007 02:40
First comment: 3 August, 2006 3 comments written
I guess that also explains his monster summoning - ^G
Mantar July 31, 2007 05:48
First comment: 17 June, 2004 197 comments written
Yeah, this was excellent.
flatluigi July 31, 2007 05:53
First comment: 23 November, 2006 28 comments written
Nice.
Dav July 31, 2007 06:06
First comment: 26 June, 2004 147 comments written
E
Grognor July 31, 2007 07:25
First comment: 4 April, 2007 1161 comments written
Ah this was great! You'd think he'd just come back instantly though. And the first part of the comic is pretty realistic.
jtpk July 31, 2007 08:12
First comment: 11 May, 2004 29 comments written
Nah, it takes him a couple turns to come back because he's cycling through his vanquishings and inventory and such.
jtpk July 31, 2007 08:14
First comment: 11 May, 2004 29 comments written
Ah, but too quick to speak was I... unless his wizardEbenezum walked before me along the closest thing we could
find to a path in these overgrown woods. Every few paces he
would pause, so that I, burdened with a pack stuffed with
arcane and heavy paraphernalia, could catch up with his
wizardly strides. He, as usual, carried nothing, preferring,
as he often said, to keep his hands free for quick conjuring
and his mind free for the thoughts of a mage.
        [ A Dealing with Demons, by Craig Shaw Gardner ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
mode is different from mineMade by Dwarfs. The Rule here is that the Mine is either long
deserted or at most is inhabited by a few survivors who will
make confused claims to have been driven out/decimated by humans/
other Dwarfs/Minions of the Dark Lord. Inhabited or not, this
Mine will be very complex, with many levels of galleries,
beautifully carved and engineered. What was being mined here
is not always evident, but at least some of the time it will
appear to have been Jewels, since it is customary to find
unwanted emeralds, etc., still embedded in the rock of the
walls. Metal will also be present, but only when made up into
armor and weapons (_wondrous_).
[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
, of course...
Henry J Cobb July 31, 2007 14:50
First comment: 28 June, 2007 29 comments written
Don't Unwield Magicbane
and you won't get cursed.
Roger Barnett July 31, 2007 16:27
First comment: 7 April, 2006 143 comments written
That was an awful awful awful pun and I loved it.
Fathead August 5, 2007 19:12
First comment: 1 April, 2006 1136 comments written
Me too, Mr Barnett.

Yes, he made it to COMIC 900!
Quint Sakugarne January 3, 2008 21:35
First comment: 1 January, 2008 233 comments written
EXCELLENT! PERFECT!!
Dani June 20, 2008 15:19
First comment: 7 June, 2008 39 comments written
Massive win. *rimshot*
Newtkiller November 16, 2008 01:56
First comment: 28 October, 2008 127 comments written
Very good. Magicbane isn't purely protective against curseCurses are longstanding ill-wishings which, in Fantasyland,
often manifest as semisentient. They have to be broken or
dispelled. The method varies according to the type and
origin of the Curse:
[...]
4. Curses on Rings and Swords. You have problems. Rings
have to be returned whence they came, preferably at over a
thousand degrees Fahrenheit, and the Curse means you won't
want to do this. Swords usually resist all attempts to
raise their Curses. Your best source is to hide the Sword
or give it to someone you dislike.
[ The Tough Guide to Fantasyland, by Diana Wynne Jones ]

Copyright (c) 1994, 1995, 1996 by the NetHack Development Team
Copyright (c) 1994 by Boudewijn Wayers
NetHack may be freely redistributed. See license for details.
, just 1/20 can go

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